Embodied Interaction

This page contains all lectures and literature for the Embodied Interaction master elective course. If you follow the course within University of Twente please go to the corresponding Canvas page for all technical information, exam information, literature and so on.

This space is meant for anyone outside of the university who is interested in the topic. Newest lectures at the bottom, and below that, a literature list.

Lecture 1: General Intro

Embodied Interaction Lecture 1 Part 1: What is Embodied Technology?
Embodied Interaction Lecture 1 Part 2: The Cartesian Legacy
Embodied Interaction Lecture 1 Part 3: The Embodied Alternative
Embodied Interaction Lecture 1 Part 4:
Designing for Embodied Being-in-the-World

Lecture 2: Tangible Interaction

Embodied Interaction Lecture 2 (part 2) Tangible Interaction

Lecture 3: External representation and computation

Embodied Interaction Lecture 3 (part 1) External Computation and Representation
Embodied Interaction Lecture 3 (Part 2) External Computation and Representation

Lecture 4: Socially Situated Practices


Embodied Interaction Lecture 4 (part1): Socially Situated Practices
Embodied Interaction Lecture 4 (part 2): Socially Situated Practices

Lecture 5: Action Perception Couplings

Embodied Interaction Lecture 5 (part 1) Action Perception Couplings
Embodied Interaction Lecture 5 (part 2) Action Perception Couplings
Embodied Interaction Lecture 5 (part 3) Action Perception Couplings

Lecture 6: Participatory Sensemaking

Embodied Interaction Lecture 6 (Part 1) Participatory Sensemaking
Embodied Interaction Lecture 6 (Part 2) Participatory Sensemaking

Lecture 7: Phenomenology

Lecture 7 (complete) Phenomenology

Old recordings:

The Embodied Interaction Course was video-recorded once before, which was actually the first time it ran (so bear with me). Since then, the course changed considerably (and so did my hair), but if you want, you can still have a look at these video’s, of which the audio quality is sometimes quite bad, for which, as for all of my hair styles so far, my apologies: See: via https://vimeo.com/groups/335523

Required readings (complete)

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Hollan, J., Hutchins, E. and K., & D. (2000). Distributed Cognition: Toward a new Foundation for Human-Computer interaction research. ACM Transactions on Computer-Human Interaction, 7(2), 174–196. Download
Djajadiningrat, T., Matthews, B., & Stienstra, M. (2007). Easy doesn’t do it: skill and expression in tangible aesthetics. Personal and Ubiquitous Computing, 11(8), 657–676. https://doi.org/10.1007/s00779-006-0137-9 Download
De Jaegher, H., & Di Paolo, E. (2007). Participatory sense-making: An enactive approach to social cognition. Phenomenology and the Cognitive Sciences, 6(4), 485–507. https://doi.org/10.1007/s11097-007-9076-9 Download
Hummels, C., & van Dijk, J. (2015). Seven Principles to Design for Embodied Sensemaking. Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction - TEI ’14, 21–28. https://doi.org/10.1145/2677199.2680577 Download Download Download
Ishii, H. (2008). Tangible bits: beyond pixels. Proceedings of the 2nd International Conference on Tangible and Embedded Interaction  - TEI ’08, xv. https://doi.org/10.1145/1347390.1347392 Download
Klemmer, S. R., Hartmann, B., & Takayama, L. (2006). How bodies matter: five themes for interaction design. Proceedings of the 6th Conference on Designing Interactive Systems, 140–149. https://doi.org/10.1145/1142405.1142429 Download
Goldstein, E. B. (1981). The Ecology of J. J. Gibson’s Perception. Leonardo, 14(3), 191. https://doi.org/10.2307/1574269

Extra readings

(Let me know if you are interested in one but cannot find it online)

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